Fight Scenes 101 Logo
Navigation Image BarIntroducing Fight and Action ScenesHow does the fight's location make things difficult?What weaponry is available to you  and what else you need to considerWord choice, dialogue and the actual mechanics of an action sceneFinally putting pen to paperFeeding in more than one opponent for your heroWhen there's more than one on both sides...Falls, Chases, Jumps and moreWho is the Hive Mind?Weapons Database

Other Types of Action

Much of what we've described for fight scenes holds good for other types of action sequence, but in the interests of providing an all-round action guide, here are a few brief notes on other types of action. (If there is a type that we don't currently cover, feel free to drop us an email and ask us to add it.)

Chase Sequences:
Nowhere is the maxim of short and snappy more applicable than in a chase sequence. Possibly, it's even more applicable than in fight scenes. By definition, a chase needs to be fast moving and tense. Will the characters escape? Will they be caught? Short sentences and fragments, carefully used, will create that tension and pacing.

Falls/Jumps:
These are a piece of action that we see abused more often than any other. We suspect this is because writers occasionally forget that they are dealing with a piece of action that is essentially very simple. As long as your action begins and ends, any and all description will add to the event. In the case of a fall or a jump, the speed/pacing is not crucial, but if you forget to say your character lands then you've abused the fall or jump.